Role       Game Design, System Design

Release    2025

Platforms  PS5, Switch, Steam, Xbox

Team       ~15 people

Engine     Unity

Tools      Visual Scripting, flowCanvas, C#

Questline & Dialogue System Design

Designed systems for questlines and dialogues in a loop-based roguelike structure.

Meta Progression System Design

Designed systems for new content appearing between runs (e.g. new rooms, unlocks).

Designed & Prototyped Event Rooms

Designed and protyped event rooms with visual scripting.

System Design

· Questlines, NPC's and Narrative Systems

· Roguelike Meta Progression Systems

· Encounter System

· Gameplay Dialog System

Prototyping & Design

· Roll Rooms

· Event Rooms

· Roll Mechanics

Game Design

· Roguelike Meta Progression

· UI Layouts

· Intro, tutorial & flow for start of the game

... and more!