
Role Game Design, System Design
Release 2025
Platforms PS5, Switch, Steam, Xbox
Team ~15 people
Engine Unity
Tools Visual Scripting, flowCanvas, C#
Questline & Dialogue System Design
Designed systems for questlines and dialogues in a loop-based roguelike structure.
Meta Progression System Design
Designed systems for new content appearing between runs (e.g. new rooms, unlocks).
Designed & Prototyped Event Rooms
Designed and protyped event rooms with visual scripting.
System Design
· Questlines, NPC's and Narrative Systems
· Roguelike Meta Progression Systems
· Encounter System
· Gameplay Dialog System
Prototyping & Design
· Roll Rooms
· Event Rooms
· Roll Mechanics
Game Design
· Roguelike Meta Progression
· UI Layouts
· Intro, tutorial & flow for start of the game
... and more!