
Role Level Design & Scripting
Release 2025
Platforms PS5, Switch 2, Steam, PSVR
Team ~20 people
Engine Unreal Engine
Tools Blueprints, Flow Graph, Angelscript
Owned design and scripting for Coalhaven
Owned design and scripting for Coalhaven, a multi-area level covering ~25% of total playtime. Took over the level when it was in a challenging state, brought it to completion and improved gameplay, navigation and flow.
Re-Designed Areas
Re-designed and re-scripted multiple areas in the level extensively. Including all listening puzzles and ghost segments.
Scripted in-game events, dialogues & questlines
Combined gameplay, questlines, and events with voice lines and in-game cutscenes created by the team. Scripted using blueprints and flow graph in Unreal Engine.
No more getting lost!
Improved player navigation through changes in the level design, gates and guiding lights. Fixed issues with players getting lost in the level.
Level Design & Scripting
· Owned and brought Coalhaven to completion from challenging state
· Reworked multiple areas including ghost segments and listening puzzles
· Improved player navigation through changes in the level design
Level Scripting
· Questlines, NPC's and narrator lines
· Gameplay segments, including puzzles and encounters
· Tutorials, cutscene triggers and events
· Level streaming
Mechanics Design
· Iterated on puzzle mechanics for clarity, including candles, pressure plates and turbines
· Iterated on interactions, including items and cabinet doors in VR
· Wind-based freeze mechanics
Misc
· Re-designed saving, re-worked and added additional checkpoints for all levels
· Wrote QA testing sheet to ensure saving/loading worked across all levels
· Bug fixing across scripting
... and more!